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March 25, 2013
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Skullgirls clean up test Cerebella by rongs1234 Skullgirls clean up test Cerebella by rongs1234
So a friend pestered me to take the clean up test for Lab Zero Games. So i figured I would give it a shot, unfortunately they stopped taking applications before I was done. but i figured instead of letting this go to waste i would share it will all of you. I know there are some parts that need work i was going to fix them up tonight but seeing as it wouldn't do any good to fix them I figured what the hell.
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:iconsorcererlance:
Not too bad, you've done pretty good with the lineart cleanup, though I'm seeing a fair bit of inconsistency in some areas as well as some of the shading. Mainly with the foot that stays still on the right with the foot shrinking and the skull kinda wobbling about and the shading on the left foot's shading is a bit inconsistent. Also some of the shading kinda jitters on the forearms on the big arms. Aside from those tidbits, I'd say the rest of the cleanup looks pretty nice to me, just mostly minor errors some people may notice in-game.
What do you think?
The Artist thought this was FAIR
10 out of 10 deviants thought this was fair.

:icontehdarkprince:
Hello there, I am an animation student, and I hope you'll consider my critique. My intention is to hopefully share what I've had the opportunity to learn about regarding cleanup animation's requirements, as an artist. I will only rate the technique and vision metrics, since this is a test, and don't feel the other aspects are applicable.

I think you have a good grasp of the skull girls style, and it some parts, like Cere's face, you've been quite successful. There no big mistakes, but the devil is in the details.

Your volume control leaves a lot of room for improvement. This becomes more noticeable in parts like Cere's feet, where the space between the drawings is very tight. Their size is constantly growing and shrinking throughout the animation. Make sure you compare your frames against the cleanup frame given to ensure the volumes are consistent.

Also, the placement of details are quivering and shifting. Parts like the diamonds on viceversa's left arm are moving upwards as the animation progresses. The diamonds on her stockings are shifting. the position of cere's left sleeve clasp also crawls over the sleeves. the left eye on the left shoe-skull flashes off for what looks like one frame and reappears the next.

Lastly, the shadow shapes are jumping one frame to the next. This gives the unintended effect of a variable lightsource, like a fireplace.

My last piece of advice is to be careful with thick and thin lines when cleaning up. You must maintain the same thickness in line quality over every frame, or the lines will appear to be quivering at film speed. This is why a thick and thin line style is very rare, as it is very demanding and requires a lot of concentration. Even Disney, outside of rare exceptions like Aladdin, do not employ this line style.

Cleanup animation is technically re-animating, and it requires the application of ideas like squash and stretch. You have to be aware of each frame as it relates to the last, and the next, not as single illustrations. You may have to change a mistake that an animator has made. cleanup is something I struggle with greatly.

I hope I've been useful in some small way, and I hope you continue to grow as an artist and do more animation in the future!
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:iconmikeharvey:
This clean-up looks really good. I have a feeling that with the success of their fundraiser, that they may still have need for more artist. I think you should finish it up and send it to them anyway. Who knows, they may make an exception, or at the very least give you feedback.
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:iconspdy4:
spdy4 Mar 27, 2013  Hobbyist Digital Artist
Awesome but I'm curious. What's a Clean Up test .3.?
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:iconrongs1234:
I had to take some rough frames of animation, ink them, do the shading and add the color guide
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:iconspdy4:
spdy4 Mar 28, 2013  Hobbyist Digital Artist
Ahhhhh okay that makes much more sense now XD
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:iconcmatt-gray:
Dem BooBahs....lol
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:iconmistypine01:
mistypine01 Mar 25, 2013  Hobbyist Traditional Artist
Excellent work, Rings.
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:icontsh678:
TSH678 Mar 25, 2013  Hobbyist Filmographer
That must have taken hoursss..
Sure as Hell worth it! I looks AMAZING!
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:iconnanenna:
Nanenna Mar 25, 2013  Hobbyist Digital Artist
This looks pretty good.
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:iconthegeckoninja:
TheGeckoNinja Mar 25, 2013  Hobbyist Digital Artist
im seeing so many deviants making these how do i go about doing these clean ups?
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