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Lara 8 Bit Title screen by rongs1234 Lara 8 Bit Title screen by rongs1234
I was feeling nostalgic. So i made this NES style title screen of Lara, I even looked up the color pallet for the NES so i could only use those colors
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:iconlightthechao:
As I always tell people, I can be strict if I see art that isn't its best, but I never tell to hurt. This, on the other hand, looks really amazing! I'd definitely play it in a heartbeat! Like, the colors definitely display a sort of old classic feel, just as you implied, and it makes me feel as if I'm growing up once more, even if I'm still a teenager who never trukt started on the classic pixels. I actually started with mostly 3D games, but had some like A Link to the Past for the GBA remake, and I recently played sprite games like Mighty Switch Force, Shantae: Risky's Revenge, and Four Swords Anniversary Edition for the 3DS, as well as the classic releases of NES games for the Wii U. I want to start Mega Man on the 3DS, which this really reminded me of, but hear me rambling about games^^

Anyway, this looks amazingly awesome! Will there possibly be a Rings version as well in the future? He's one of my favorites, and if there's anybody a fan could play as, he's definitely a must-have
What do you think?
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:iconstickingtonthedragon:
Stickingtonthedragon Featured By Owner Jan 24, 2014  Hobbyist General Artist
This looks AMAZING! :D I would play this in a heartbeat! Definitely playing this once you complete it! ^w^
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:iconandwhyisit:
andwhyisit Featured By Owner May 1, 2013
The NES is limited to 4 colours per 8x8 tile Just so you know. You can have different palettes for the each tile though, but each 8x8 block must not exceed 4 colours.

If I recall sprites are even more limited because one of those 4 colours is the transparent colour.
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:iconelement5234:
Element5234 Featured By Owner Mar 14, 2013  Student
I would play this
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:icondarkmax1:
darkmax1 Featured By Owner Mar 11, 2013
love it hope u let me add to the pixel art group
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:iconlaharl234:
Laharl234 Featured By Owner Mar 11, 2013  Hobbyist Writer
You mentioned a game of Lara in a journal as a possible idea, and I was thinking... shouldn't such a game involve Lara AND Rings as playable? They're your oldest characters and serve as your mascots to some extent, so they should get equal attention.

Why do I bring this up here over the actual Journal? Because I didn't think of it when I saw your journal on it, and this reminded me.
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:iconarsondadko:
ArsonDadko Featured By Owner Mar 10, 2013  Professional Digital Artist
Awesome work on the pixel art, sir! The job on the title is especially good ^^
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:iconnanenna:
Nanenna Featured By Owner Mar 10, 2013  Hobbyist Digital Artist
This looks so cool! Very well done.
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:iconrongs1234:
rongs1234 Featured By Owner Mar 10, 2013
thanks ^-^
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:iconmistypine01:
mistypine01 Featured By Owner Mar 10, 2013  Hobbyist Traditional Artist
Awesome.
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:iconrongs1234:
rongs1234 Featured By Owner Mar 10, 2013
thanks ^-^
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:iconmistypine01:
mistypine01 Featured By Owner Mar 11, 2013  Hobbyist Traditional Artist
You're welcome.
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:icondeadcobra:
DeadCobra Featured By Owner Mar 10, 2013
Pretty
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:iconrongs1234:
rongs1234 Featured By Owner Mar 10, 2013
thanks ^-^
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:iconluigi-master:
Luigi-Master Featured By Owner Mar 10, 2013
It looks alright, but not entirely feasible considering how the hardware worked. Just for Lara alone you'd chew up a lot of graphics space, as you could only use 256 8*8 tiles for background graphics and 256 tiles for object graphics. Additionally, you were limited to using a set color palette for background colors in a 2x2 tile space, which greatly stiffles any sort of "fluidity" in graphics. Why do you think so many backgrounds in NES games were so rectangular in shape?

You were limited to 25 colors on screen: 3 colors per palette definition, and 4 palette definitions for backgrounds, and 4 for sprite objects. The extra color is the alpha color, in this case, would be black.
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:iconluigi-master:
Luigi-Master Featured By Owner Mar 10, 2013
Correction: Lara herself occupies a space of 442 tiles, almost double the amount that is usually available. Additionally, the screen resolution is actually 256x224, not 256x240. That's the maximum resolution, but very rarely are the top and bottom scanlines used to draw anything.

You -could- pull this off with the MMC5, Nintendo's most advanced memory chip, because it will allow you to summon up 16,384 tiles as opposed to just 256, and your background colors were far more flexible, meaning you could define a single tile to use a single palette as opposed to a cluster of 4 tiles.

Additionally, there's this tool called NES Screen Tool that allows you to make your own NES screens, even save it as a ROM.

[link]
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:iconjosephcollins:
JosephCollins Featured By Owner Mar 10, 2013
...

Ya know something? I was just about to dink around with the image and check these sorts of things myself. Even taking into consideration things like layered tiles (a trick a lot of NES games used), this would be a bit more advanced than your average game could pull off without a secondary chip.

Or alternately, it could be a WiiWare retro game. It didn't seem like Inti Creates really cared about such limitations when they made Mega Man 9/10. :B
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:iconluigi-master:
Luigi-Master Featured By Owner Mar 10, 2013
That's probably the only way this could ever come to fruition. NES programming is surprisingly complicated, especially considering there were 800 or so games made for it. Even so, you can see how terribly poor NES games really are compared to "retro" games like Mega Man 9 and 10. It could be because of severe system limitations, it could be because the game mechanics then were relatively ancient, it could be because programmers know jack shit about game design.
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:iconzwimmy:
zwimmy Featured By Owner Mar 9, 2013
I wanna play it!!!
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:iconsceptilianblade:
Sceptilianblade Featured By Owner Mar 9, 2013  Hobbyist Traditional Artist
The question is, though, would a NES be able to handle this much detail?
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:iconnanenna:
Nanenna Featured By Owner Mar 10, 2013  Hobbyist Digital Artist
For a title screen, a single still image, I think it'd be fine. The actual game sprites would be much smaller.
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:iconrongs1234:
rongs1234 Featured By Owner Mar 9, 2013
for the title screen i don't see why not
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:iconrobotwo:
robotwo Featured By Owner Mar 10, 2013  Hobbyist General Artist
There's some other limitations than the palette,
But there's an equal amount of workarounds for said limitations :P

You can only use 4 colors per 16x16 pixels on the BG for example,
but you could overlay it with some sprites for small instances of color etc.

I'm pretty sure this could easily run on a NES with some minor technical trickery :)

Looks great too :D
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:iconjurf-rokstar:
jurf-rokstar Featured By Owner Mar 9, 2013
What type of game would it be?
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:icondark-dullahan:
Dark-Dullahan Featured By Owner Mar 9, 2013  Hobbyist Traditional Artist
Looks so damn real.

*tries the Konami code*
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:iconomegazeke08013:
omegazeke08013 Featured By Owner Mar 9, 2013
cool,is her tail missing?
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:iconrongs1234:
rongs1234 Featured By Owner Mar 9, 2013
thanks, and her tail is just lower and going off the screen
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:iconomegazeke08013:
omegazeke08013 Featured By Owner Mar 9, 2013
np,ah i figured it was ether off screen or removed.
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:iconschalternate:
SchAlternate Featured By Owner Mar 9, 2013  Hobbyist Digital Artist
10 OUTTA 10 INSTANT FAVE!!!
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:icontcgamerboy2002:
TCGamerboy2002 Featured By Owner Mar 9, 2013
I didn't know you did pixels! They look very authentic!
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:iconrongs1234:
rongs1234 Featured By Owner Mar 9, 2013
Its some thing i really only do when i have an idea for a pic or animation, and thanks ^-^
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:icontcgamerboy2002:
TCGamerboy2002 Featured By Owner Mar 9, 2013
Not a problem! ;)
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:iconmrbagelbottom:
MrBagelbottom Featured By Owner Mar 9, 2013  Hobbyist Digital Artist
Nice! Was it harder having to work with less pixels?
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:iconrongs1234:
rongs1234 Featured By Owner Mar 9, 2013
well i more or less approached this as i would one of my other drawings, only scaled down. The only times it really seemed harder was when some of my usual tricks wouldn't work so i had to do some thing by hand, like that out line around Lara.
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:iconairsharksquad:
AirSharkSquad Featured By Owner Mar 9, 2013
^.^
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:iconrocatr88:
RoCatr88 Featured By Owner Mar 9, 2013  Hobbyist Digital Artist
Sweet work, man. This is just too cool!
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:iconrongs1234:
rongs1234 Featured By Owner Mar 9, 2013
thanks ^-^
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:iconneroangelus:
NeroAngelus Featured By Owner Mar 9, 2013  Professional Digital Artist
Working in sprites is fun isn't it?
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:iconrongs1234:
rongs1234 Featured By Owner Mar 9, 2013
it was trying to match the NES style, but its some thing i could grow to like if i do it some more I think
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:iconneroangelus:
NeroAngelus Featured By Owner Mar 9, 2013  Professional Digital Artist
Sprites always take some strong levels of patients as i try to get by with it.
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:iconrobotwo:
robotwo Featured By Owner Mar 10, 2013  Hobbyist General Artist
I have a sneaking suspicion this would have to be done mostly in BG though, so not many sprites :B
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:iconneroangelus:
NeroAngelus Featured By Owner Mar 10, 2013  Professional Digital Artist
I have no idea what BG is, backgrounds? that's what I know it for as an initial so can't help you there. in any case.
I know when i do sprites its with adobe illustrator.
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:iconrobotwo:
robotwo Featured By Owner Mar 11, 2013  Hobbyist General Artist
Yeah, BG is the tilemap+tiles(background) on a NES :)

Such big images would most definitely have to be done mostly in the BG or you would have to flicker all those sprites way too much :B
On a NES a "sprite" is a maximum of 8x16 pixels, so such a big pic would be divided into a whole bunch of sprites.
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:iconneroangelus:
NeroAngelus Featured By Owner Mar 11, 2013  Professional Digital Artist
See I just make a grid in adobe illustrator and use that.
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:iconspdy4:
spdy4 Featured By Owner Mar 9, 2013  Hobbyist Digital Artist
Awesome :3
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:icondarkronin21:
DarkRonin21 Featured By Owner Mar 9, 2013
And what would be main point of the Lara game?
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:iconrongs1234:
rongs1234 Featured By Owner Mar 9, 2013
I wish I could figure that out, if I could I would make a game XP
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:iconspdy4:
spdy4 Featured By Owner Mar 9, 2013  Hobbyist Digital Artist
I could See her being in a type of Platformer. Sorta like Mario with some Megaman elements :3

as for the Story. I have no idea XD
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:iconargrim:
argrim Featured By Owner Mar 9, 2013  Hobbyist Digital Artist
I'm pressing start but nothing is happening! Great idea and execution !
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:iconrongs1234:
rongs1234 Featured By Owner Mar 9, 2013
thanks I tried to make it as authentic as possible so I even downloaded some font to match the old NES games
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March 9, 2013
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